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Web 2.0 and User-Generated Content - New Product Launch

May 10, 2008

Thanks to Web 2.0, you and me can take our issues to the Web,
collaborate, argue, gossip, inform, intrigue, shock, awe,
even connive.  So if you have a concern I can work on, bring
it online or if I have a proposal you and a friend of yours
can provide a solution to, post it.  And yes, maybe you and
I may have one goal we share in common so it’s probably time
to collaborate.  That’s how user-generated content became the
flagship of Web 2.0.

User-generated content

User-generated content, sometimes referred to as UGC or CGM
(Consumer Generated Media) refers to the type of content
published through media such as the Internet that is made
available publicly.  The distinguishing characteristic of
user-generated content, as its name suggests, is that it
is created and produced by the users themselves.

User-generated content was first published in 2005 through
media content providers and web publishers.  The prevalence
of this type of content emerged due to the expansion of
content production using technologies that were not only
becoming available but also offered convenience and
affordability.  This was how blogs, vlogs, podcasts, wikis,
video and audio files, even files provided by mobile phone
technology began appearing online.

Free for all

Web 2.0 also produced user-generated content that was
unique in its distinguishing characteristic because they
were open source or available through flexible licensing
and free software.  This allowed more people to collaborate
and produce reliable, quality content and provided even
more people with better access to more information.

As a result, research, news and even gossip became easier
to find, for free.  And yes, it did give people more reason
to participate in even stronger collaborations.  Talk
about giving the masses the key to discovery.  And it
didn’t hurt that people got to test and improve their
skills as well.

Starting an evolution

It’s probably safe to say that Web 2.0 and user-generated
content changed many business models and even gave birth
to a few new ones.  It has also made possible something
that was difficult to do just a few years back – eliminate
geographical issues and allow people from around the world
to work together nearly simultaneously and/or communicate
in real time.

It has also produced social networking and media sharing
sites that have since become part of our lexicon.  There’s
MySpace, YouTube, Flickr, Photobucket and Facebook, just
to name a few.  For the first time, regular people were
given the power to create and produce media content to
share with others.  Better yet, they get access to the
same type of content themselves, without spending a dime.

Business models that thrived on Web 2.0 and user-generated
content have grown significantly since then.  And their
growth seems unstoppable.  It is estimated that these
businesses brought in about $1 billion in earnings in 2007
alone.  This is estimated to rise to over $4 billion in
the next four or five years.

And many online and offline businesses have taken note.
Today, many companies are putting down some serious money
on developing their own user-generated content and making
use of Web 2.0 technologies.  They are even spending just
to get a hold of research reports related to user-generated
content – who’s using it, for what purpose, which of the
users working online are producing content, what businesses
have entered the industry, how can user-generated content
be harnessed to tap its money-making potential, how much
are companies spending for advertising on user-generated
content sites, etc.

The future and user-generated content

User-generated content continues to create buzz, making
transformations that were unprecedented.  How else could
have consumers themselves become partners and encourage
participatory activities?  Experts and observers believe
it will continue to evolve, as more and more players
enter the scene.  The only challenge probably is whether
or not users will find the collaboration a challenge.
Other than that, Web 2.0 and user-generated content will
continue its productive partnership for many years to come.

Here is where I normaly end for today.

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Beste Greetings

Angela

http://www.social-marketing-database.com

http://www.crazydeal.biz

Posted by admin under General Stuff, Products, Social Marketing, Web 2.0 | Comments (1)

Beyond the Mob: Web 2.0 and Crowdsourcing

May 9, 2008

Power to the masses! That’s the rallying cry of Web 2.0,
the technology that has made it possible for people to
communicate, connive and collaborate. Already, it has proven
to be a powerful source of information and a gift to
marketers and online businessmen. With crowdsourcing and
Web 2.0, mob mentality seems not such a bad thing at all.
In fact, it’s doing a lot of good.

What is crowdsourcing?

Crowdsourcing is the process in which people are solicited
to volunteer or contribute to a group project, usually
content that will be used online. One of the best examples
of this is Wikipedia, the site that has provided reliable
and often comprehensive information about virtually
everything anyone has ever dared to ask about.

Wikipedia is not a creation of just one man or a small
group of individuals. It’s actually a collaborative effort
of numerous contributors around the world. Today, it is
one of the most trusted resources online, frequented by
students, enthusiasts, hobbyists, experts and professionals
as a reference or as a means with which they can contribute
something useful to the World Wide Web.

The uses of crowdsourcing

It’s probably safe to say that crowdsourcing is built on
the wisdom of the masses. It is the result of the effort
of people who took a problem, provided solutions for it and
produced excellent, valuable content. Web 2.0 technologies
are the perfect vehicles for the open call nature of
crowdsourcing. As a technique to create content and fill
a need, crowdsourcing has become the solution for three
major types of problems in the Internet. These are:

Organization of sites and content

Crowdsourcing has harnessed Web 2.0 technology to create a
way for users to organize content and sites. A good
example of this is the popular search engine Google and
social bookmarking sites such as digg, del.icio.us,
StumbleUpon, Netscape and Techmeme.

Google may seem like an engine that runs on its own power
but if you look at its inner workings, crowdsourcing
actually has something to do with what pops up each time
someone makes a search. Google organizes sites based on
their relevance, which in turn is based on links to those
sites. Social bookmarking sites, on the other hand, also
thrive on votes and popularity.
Creation of content and ideas

Other than Wikipedia, crowdsourcing has also used Web 2.0
to produce content and ideas. This is apparent in websites
such as CrowdSpirit and Cambrian House, two hothouses for
ideas that have spawned some popular following online.
People participate by submitting ideas to the sites which
are then launched. These sites are excellent for producing
ideas powered by submissions from users, proof that indeed,
the masses are a limitless source.

To predict trends
Who better to foresee the future than those who live in
the present? As a means to predict future styles and
designs for gadgets, fashion and lifestyle, crowdsourcing
has produced the likes of PicksPal, Yahoo! Buzz and
Marketocracy. The aim of these sites is to provide a
platform for people to create forecasts that others can
use. These sites are currently one of the best places to
go to online to take a peek at future trends in finance,
sports and IT.

The wisdom of the masses

Crowdsourcing in the world built by Web 2.0 has proven once
again that sometimes, two (or more) heads are truly better
than just one. Witness the emergence of technologies and
services that have opened up a lot of possibilities and
opportunities for the rest of us. As to the question about
who came first – crowdsourcing or Web 2.0 – it’s almost
like a chicken and egg scenario all over again.
Crowdsourcing has prompted better Web 2.0 technologies and
yet, Web 2.0 has made crowdsourcing possible. Either way,
it’s an extraordinary partnership that should only improve
from here on.

Here is where I end for today.
I really hope you enjoyed it.

Successful wishes

Angela

Posted by admin under General Stuff, Products, Social Marketing, Web 2.0 | Comments (0)